Check the existing files to find those.Īs covered before, as long as you keep to the file names required and put them in the right folders things should be fine.įirst, off, find all the files used for the goggles: The files also need to be the proper format, resolution etc. The software sees that there's a new part that has the required corresponding art in the other folders and thus are valid. And change the 5 to a 6 and voila! You can edit the goggles that will now show up as it's own part in the generator! Alternatively, if you have finished Accessory 2 art from somewhere else, you can just rename them to AccB_p06 etc and paste them into their respective folders! ^^ Just copy all the "AccB_p05" parts in each respective folder. So, theoretically, if we wanted to make a NEW accessory for the Acessory 2 tab. In short, for the goggles to show up in the editor, in damage, walker, battler and face graphics, there needs to be an AccB_p05 file somewhere in every folder. As long as you have an icon for it in the Variation Folder, you can access it from the Generator even if it will just be a meaningless button to click xD Keep in mind that you don't have to have a p05 or whatever in every folder. The "p05" tells the software that all AccB art that has a "p05" in the name belong together. AccB tells the generator that, from all files in respective folders (TV, TVD, FG, etc.), this part belongs under the Accessory 2 tab of the Generator software. Then there are the files for the Walk Character graphics inside the "Generator\TV\Male" folder: "TV_AccB_p05.png" and "TV_AccB_p05_c.png"Īnd again, inside the "Generator\TVD\Male" folder are the graphics for the Damage Character graphics: "TVD_AccB_p05.png" and "TVD_AccB_p05_c.png"īeginning to see a pattern? Can you guess the name of the files inside the "Generator\SV\Male" folder? Well, it's "SV_AccB_p05.png" and "SV_AccB_p05_c.png"įinally there's another thing needed to make the goggles accessible from the Generator, and that's a file inside the "Generator\Variation\Male" folder: "icon_AccB_p05.png"Ĭan you see the common nominator here? It's the "AccB_p05" part that you can find in every file name. These will make up the part that will be shown on the character's face. The files "FG_AccB_p05_c1_m016.png" and "FG_AccB_p05_c2_m017" inside the "Generator\Face\Male" folder make up the pair of goggles for the Male "Accessory 2" tab. Now, the Generator add all these graphics together based on file names. The "Variation" folder contain the art that will be used as icons inside the generator.Įxplore these folders for a while and you will see what I mean. The "TV" folder contains the parts that will be added to the walker graphics and the "TVD" folder contain the parts that will be added to the Damage graphics. The "SV" folder contains the parts that will be added to the Side View graphics in the generator. The "Face" folder contains the parts that will be added to the face graphic in the generator. The folders work according to the following system: Here you will find 5 Folders, each containing a "Male" and "Female" folder, each containing the gender specific graphics for the generator. Go to your steam folder, then go to steamapps\common\RPG Maker MV\Generator. Let's break it down.įirst, lets go to the Character Generator's folder in the RPG Maker MV Folder: If it sounds complicated, don't worry, it actually isn't. And in order for the part to appear in the Character Generator, there needs to be two things, the actual part of the face/character and then an icon for the program. Just like the main program it scans relevant folders for things that are compatible and add those things according to their file names. The generator works on a filename structure. First, we need to understand how the generator works.
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